A = (6.047542743726954, 3.2998870944130996)
B = (6.44, 0.14)
f = Line(A, B)
C = (1.8151319299056747, -0.018113975681351667)
g = Line(B, C)
h = Line(C, A)
i = AngularBisector(A, C, B)
j = AngularBisector(C, B, A)
k = AngularBisector(C, A, B)
D = Point(f)
l = AngularBisector(C, A, D)
E = Point(h)
F = Point(g)
m = AngularBisector(B, C, E)
n = AngularBisector(F, B, A)
G = Intersect(i, l)
H = Intersect(k, m)
I = Intersect(l, m)
poly1, b, a, c = Polygon(A, C, B)
poly2, i_1, g_1, h_1 = Polygon(G, H, I)