A = (1.64, 3.34)
B = (15.04, -3.54)
C = (-1.7, -1.9)
poly1, c, a, b = Polygon(A, B, C)
α = Angle(C, A, B)
β = Angle(A, B, C)
γ = Angle(B, C, A)
C' = Rotate(C, α / 3, A)
δ = Angle(C, A, C')
B' = Rotate(B, (-(α / 3)), A)
ε = Angle(B', A, B)
A' = Rotate(A, β / 3, B)
ζ = Angle(A, B, A')
C'_1 = Rotate(C, (-(β / 3)), B)
η = Angle(C'_1, B, C)
B'_1 = Rotate(B, γ / 3, C)
θ = Angle(B, C, B'_1)
A'_1 = Rotate(A, (-(γ / 3)), C)
ι = Angle(A'_1, C, A)
d = Line(A, B')
e = Line(A, C')
f = Line(C, B'_1)
g = Line(C, A'_1)
h = Line(B, A')
i = Line(B, C'_1)
E = Intersect(e, g)
F = Intersect(f, i)
G = Intersect(d, h)
poly2, e_1, g_1, f_1 = Polygon(G, F, E)
j = Segment(C, F)
k = Segment(B, F)
l = Segment(B, G)
m = Segment(G, A)
n = Segment(A, E)
p = Segment(E, C)
κ = Angle(E, G, F)
λ = Angle(G, F, E)
D = Intersect(β, h, 1)
H = Intersect(h, i)